Mushroom Making Of



              C O M P U T E R - G R A P H I C S  ,    A N I M A T I O N S    A N D     V I S U A L - F X
              by    C.  Schindelar 

Mushrooms Making Of

First I started with a simple spline-object in form of a half profile of a mushroom which I extruded with a Lathe-NURBS 360°
to design the basic simple mushroom-mesh.
This NURBS-object than had to be converted to an editable object which could be
loaded to cinema4d's internal sculpting-engine.
The next step was to subdivide the mesh to a finer resoluted one with a multiple layers for detail.
Using sculpting-pencils like knife, riser and some others I created the final mushroom-structure. 

This was used to produce a normal map as well as the final mesh.
Mesh 02
     Mesh 01     Pilz 01 ps1
The scene was rendered with V-Ray for Cinema4D using a physical camera and the V-Ray fast SSS-material.
The lightsetting was only one area light from the back left, set to invisible.


All in all, this mushroom-design was designed to use it as content in other projects like the stonewall-rendering.
Here I scattered lots of them with different variations using Carbon-Scatter 2.

Stone-Wall 02