C O M P U T E R - G R A P H I C S , A N I M A T I O N S A N D V I S U A L - F X
by C. Schindelar
For this graphic I first had to model the couch. I built a ruff mesh and used the Hyper-NURBS-modelling-technique to get a natural rounded form. Afterwards I created details like folds and seams using the sculpting tools of Cinema4D. For the texturing I split the whole thing into parts, so I could map the fabric textures without mapping-errors.
Finally I designed the environment. For the back-wall as well as the floor I used Arroway-textures which provide high quallity and various layers like spec-map, bumpmap and others. I rendered with Vray and did the post-production in AfterEffects and Photoshop.
I made a second rendering as promotion for CG-Shop, to show the tools and content I've used for this scene.